Skills List

ALL SKILLS ON THIS PAGE ARE SUBJECT TO CHANGE, INCLUDING DESCRIPTION, EFFECT, RANGE, AND USE. SKILLS WILL BE FINALIZED UPON RELEASE!!

HUNTERS:
 

F Rank: Taunt
Cooldown: 25 Seconds

 

E Rank:  “Monsoon Grenade”
Range: (trajectory based)

Cooldown: 25 Seconds Deftly toss a live armed grenade with a deliberately decietful twist: upon detonation it will dispense Wind/Cut element damage AND teleport its user to its location.

 

D Rank: “Deploy Option”
Range: 40 meters

Duration: 6 seconds

Cooldown: 25 Seconds User points and summons 3 small hovering drones that fires 5 volleys of shots in the direction it was triggered.

 

C Rank: “Buster Knuckle”
Range: 3 meter cone

Cooldown: 1 minute Creates a conical forward facing blast that stunlocks players for four seconds and blocks incoming shots.

 

B Rank: “Ice Wall”
Duration: 50 seconds

Cooldown: 49 seconds Creates 5 pillars of ice which can block incoming shots or be used as a platform that cannot be shattered by anyone or anything. Can be kept up indefinitely with good timing.

 

A Rank: “Valiant Charge”
Range: Contact (60 meter dash)

Cooldown: 20 seconds Dashes three times the length of a default dash in any direction while emitting a brilliant damaging aura of power. Can make grazing hits on enemies and players, but players will still take damage if colliding with an enemy or shot. Can be also used to air dash in any direction.

   

S Rank: “Repair Beacon”
Cooldown: 1 minutes 30 seconds

Jabs a spike into the ground which causes a short range area of effect heal pulse that provides a HoT (heal over time) buff that regenerates health to anyone nearby when activated that has been added to the friendly fire ally list.

(The following skills have not been added and are subject to change)

SA Rank: "Copy"
Allows the user to temporarily copy the last used skill of the target.

UH Rank: “Azure Anthem”
Final Skill. Upon death, receive full HP again. Auto-activates.

GAIN:
 

F Rank: Taunt
Cooldown: 25 Seconds  

E Rank: “Assassin Missile Deployer”
Range: Close

Duration: 60 seconds

Cooldown: 20 seconds Plant a drill that burrows before releasing a homing missile on unsuspecting prey once every 20 seconds before expiring.

 

D Rank: “Death Blossom Turret”
Range: Close to Mid Range detection, unlimited ranged shots

Duration: 30 Seconds

Cooldown: 30 Seconds Summons a suspended gatling gun in the air which fires a volley of bullets at nearby targets alternating between each target.

 

C Rank: “Special Delivery”
Range: Unlimited

Duration: Takes longer to target at longer ranges

Cooldown: 1 minute Puts a target circle on the floor under a target. After a short countdown, a laser strikes from orbit, filling the target circle.

 

B Rank: “Neutron Bomb”
Radius: 8 meters

Duration: 15

Cooldown: 60 Tosses a grenade that once detonated, creates a large dome of damaging energy.

 

A Rank: “Pickpocket”
Range: Close

Cooldown: 20 secs If the skill hits the target enemy, it has a chance to take Zeny from the target.

   

S Rank: “Healing Service”
Drops a healing dispensory which has to be paid zeny to heal.

(The following skills have not been added and are subject to change)

UH Rank: “Phoenix Ashes”
Become invulnerable for a short period of time. At the end of the timer, the user explodes in an AOE attack, but returns at full HP

MAVERICKS:
 

F Rank: Taunt
Cooldown: 25 Seconds

   

E Rank: “Giga-Stomp”
Range: 25 meters

Duration: N/A

Cooldown: 12 seconds

Stomps the ground making a violent erupting trail of lava spout up out of the ground in a straight line dealing Fire element damage and blocking incoming projectiles as well as producing Dark debuff which slows and DoT's it's foe.

 

D Rank: “Slayer Wave”
Range: Limited

Cooldown: 25 seconds

User slashes sending a large powerful projectile cocked at an angle that can hit multiple enemies even through walls debuffing the target as well with darkness DoT and a slight stun followed by slow.

 

C Rank: “Energy Geyser”
Range: Exactly 8 meters precisely

Cooldown: 60 seconds

Slaps their hand to the floor and channels energy forward a set distance to instantly create a small radius of concentrated energy spout from the ground. Contact results in a 5 second loss of mobility followed by stacks of darkness (DoT and Slow).

 

B Rank: “Maverick Infection”
Range: 4 meter radius

Duration: 10 seconds

Cooldown: 20 seconds

AOE skill that creates a field of energy around the user damaging nearby targets and debuffing targets with a stackable darkness DoT as well as a stacking slow.

 

A Rank: “Core Siphon”
Range: up to 50 meters

Cooldown: 8 seconds

If the skill hits the target enemy, 300 health is taken from the target. Health restored is proportional to Plating value. Possible to kill targets with this skill.   

S Rank: “Viral Regeneration”
Cooldown: 3 minutes

Creates a corrupt aura around the user healing them for 30 seconds that can be improved with more healing per tick via points in Cooperation stat.

(The following skills have not been added and are subject to change)   

SA Rank: “Sigma Beam”
Summons a Sigma-head cannon which fires a massive laser from it’s mouth.

UH Rank: “Maverick-Mode”
Final Skill. When active, all damage dealt to the player becomes healing damage until the duration ends. Can be activated at will, but will auto-activate upon death.