Weapons

Basic Handgun
Damage per shot: Very Low

Fire Rate: High

Fire Type: Semi-Automatic

Secondary Fire:

Cost: Free







BS-096 Beam Saber Alpha
Damage Per Swing:

Swing Delay: Low

Combo length: Infinite

Multi-hit: No

Secondary:

Cost: Free





PR-226 Pulse Rifle
Damage per shot: Low

Fire rate: High

Fire type: 2 Round Burst

Secondary:

Cost: 5000









EB-29 Standard Bow
Damage per shot: Based on flight time

Fire rate: Medium-High

Fire type: Semi-automatic or 3 Round Burst, depending on charge

Secondary:

Cost: 5000



PS-008 Pulse Shotgun
Damage per shot: High

Fire rate: Medium

Fire type: Semi-automatic Spread

Secondary:

Cost: 5000



BK-280 Beam Combat Knife
Damage Per Swing: Low

Swing Delay: Very Low

Combo length: Infinite

Multi-hit: No

Secondary:

Cost: 5000

CB-017 Charge-Buster
Damage per shot: Depends on charge

Fire rate: Depends on charge

Fire type: Semi-automatic

Secondary:

Cost:

RL-096 Ring Laser Cutter
Damage per shot:

Fire rate:

Fire type: Semi-automatic

Secondary:

Cost:

HG-108 Frost Pistols
Damage per shot:

Fire rate:

Fire type: Semi-automatic

Secondary:

Cost:

GL-021 Grenade Launcher
Damage per shot:

Fire rate:

Fire type: Semi-automatic

Secondary:

Cost:

PS-012 Fire Shotgun
Damage per shot:

Fire rate:

Fire type: Semi-automatic

Secondary:

Cost:

TW-001 Shock Kunai
Damage per shot:

Fire rate:

Fire type: Semi-automatic

Secondary:

Cost:

TW-002 Wind Shuriken
Damage per shot:

Fire rate:

Fire type: Semi-automatic

Secondary:

Cost:

Gatling Fist
Damage per shot:

Fire rate:

Fire type: Semi-automatic

Secondary:

Cost:

BC-034 Beam Caster 'Stinger'
Damage per shot:

Fire rate:

Fire type: Semi-automatic

Secondary:

Cost:

BA-012 Beam Axe
Damage Per Swing: High

Swing Delay: High

Combo length: 3

Multi-hit: Only on last hit, or Aerial

Secondary:

Cost:

EG-012 Earth Gatling Gun
Damage per shot:

Fire rate:

Fire type: Automatic

Secondary:

Cost:

SR-008 "Thunderbolt" Sniper Rifle
Damage per shot:

Fire rate: Low

Fire type: Semi-Automatic

Secondary:

Cost:

PA-266 Double-Spear
Damage Per Swing: High

Swing Delay: Low

Combo length: 3

Multi-hit: No

Secondary:

Cost:

DMB-002 Dark Matter Launcher
Damage per shot:

Fire rate: Low

Fire type: Semi-Automatic

Secondary:

Cost:

SC-024 Shoulder Cannon
Damage per shot:

Fire rate: Low

Fire type: Semi-Automatic

Secondary:

Cost:

Sultan & Beggar
Damage Per Swing: High

Swing Delay: Very Low

Combo length: Infinite

Multi-hit: Yes

Secondary:

Cost:

Gibson Flying V & 1961 Gibson eb-0
Damage Per Swing: Very High

Swing Delay: Very Low

Combo length: Infinite

Multi-hit: Yes

Secondary:

Cost: